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Marc Prensky is an internationally acclaimed speaker, writer, consultant, and innovator in the field of education and learning. He offers deep experience and insight into educating today’s youth and into using technology — including social media, virtual worlds, programming, games and apps — in powerful ways for learning.
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Marc is the author of five books:
- BRAIN GAIN: Technology and the Quest for Digital Wisdom (Palgrave Macmillan, 2012).
- From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning (Corwin, 2012).
- Teaching Digital Natives—Partnering for Real Learning (Corwin 2010),
- Don’t Bother Me Mom—I’m Learning! (Paragon House 2005), and
- Digital Game-Based Learning (McGraw-Hill, 2001).
and of numerous essays on education and learning. (See Writing.)
Marc is the founder and Creative Director of Spree Games (a K-12 curricular games company), the founder and CEO of Games2train (a business games company whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the L.A. and Florida Virtual Schools) and creator of the sites DoD Game Community and Social Impact Games.
Marc has created over 50 software games for learning, including the world’s first fast-action videogame-based training tools and world-wide, multi-player, multi-team on-line competitions. He has also taught at all levels. Marc has been featured in articles in The New York Times and The Wall Street Journal, has appeared on CNN, MSNBC, PBS, and the BBC, and was named as one of training’s top 10 “visionaries” by Training magazine. He holds graduate degrees from Yale (Teaching) and Harvard (MBA).
To order Marc’s books, click on a title:
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Read Marc’s writings. (Lots of new articles posted!)
Engage Marc to speak at an event, or to run a workshop.
Learn about Marc’s companies:
- Spree Games: Consolidates and builds K-12 learning games.
- Games2train: Builds learning games for business, education and the military.
Read Marc’s blog.
See Marc’s other websites:
- Social Impact Games: Games for health, education, politics, public policy and business.
- DoD Game Community: Games created for and/or used by the US military.






