 |
To
order Marc's upcoming book , "TEACHING DIGITAL
NATIVES: Partnering for Real Learning"
(Corwin, March 2010), click HERE. |
To order Marc's second
book, "DON'T BOTHER ME, MOM -- I'M LEARNING" : How
Computer and Video Games Are Preparing Your Kids For Twenty-first Century
Success -- and How You Can Help! (Paragon
House, 2005), click HERE.
To order Marc's
first book, DIGITAL GAME-BASED LEARNING
(McGraw-Hill 2001), click HERE.
READ
ONLINE BY MARC PRENSKY:
(Note: All the articles below are available for republication. To encourage spread
of the ideas, you are also free to download, print, distribute and link to the
articles at no cost. However if you do this, I would appreciate your letting me
know at marc@games2train.com . Many
thanks. ) (click
on a red title below) -----
"THE CLASSICS": -----
Digital
Natives, Digital Immigrants --
A
New Way To Look At Ourselves and Our Kids
Digital
Natives, Digital Immigrants Part II: Do They REALLY Think Differently?
-- Neuroscience
Says Yes
Backup
Education? -- Too many teachers see education
as preparing kids for the past, not the future (in Educational Technology,
Jan-Feb 2008)
----- NEW
AND RECENT: -----
Digital
Wisdom (H. Sapiens Digital) --
Moving beyond Natives and Immigrants (in Innovate, Feb-Mar 2009)
Spanish
Translation of above article: --
Sabidura Digital, trans. by Mariana Affronti
Should
a 4-year-old have an iPhone? --
Absolutely! (on the Handheld Learning site, 2009)
Make
Those You Tubes! --
Sharing is now a snap -- and sharers learn faster. (in Educational
Technology, 2009)
Open
Letter to the Obama Administration (in
Educational Technology Mar-Apr 2009)
Marc
Prensky's Essential 21st Century Skills (not
what you might expect)
Let's
Be "Digital Multipliers" (in
Educational Technology Jan-Feb 2009)
----- 2008:
-----
The
Role of Technology in Teaching and the Classroom
(in Educational Technology Nov-Dec 2008)
Looking
Back From The Future (in Greentree Gazette,
November 2008)
New
College Courses for the 21st Century (in Greentree
Gazette, September 2008)
Using
Cell Phones for Exams (submitted to The
Sydney Morning Herald, August 2008)
Who
should take the SAT? Why not the educators?
(in Greentree Gazette, August 2008)
Are
you lecturing about nouns or facilitating learning with verbs?
(in Greentree Gazette, July 2008)
Young
Minds, Fast Times: The Twenty-First-Century Digital Learner
- How tech-obsessed iKids would improve our schools. (in Edutopia,
June 2008)
Turning
On The Lights -- Will we continue to trap
our kids in the past? (in Educational Leadership, March 2008)
The
True Twenty-first Century Literacy Is Programming (In
Edutopia, Feb 2008)
----- 2007:
-----
Students
as Designers and Creators of Educational Computer Games
-- Who Else? (pub. online by Microsoft, 2007)
To
Educate, We Must Listen -- Reflections from
Travelling the World
Changing
Paradigms -- from "being taught"
to "learning on your own with guidance" (In Educational Technology,
July-Aug 2007)
How
to Teach With Technology -- keeping both teachers
and students comfortable in an era of exponential change (from BECTA's
Emerging Technologies for Learning, Vol 2 (2007))
Who's
in Charge? -- Who Should Set and Control
IT Policy in Our Schools? (In Educational Technology, May-June
2007)
New
York Times -- Prensky quoted in Michelle
Slatalla's first Cyberfamilias Column, May 24, 2007 (paragrph
16 - end)
Simulation Nation --
Inventive computer sims can turn dull lessons into hyperreal experiences
-- If we can get educators to use them. (In Edutopia, March 2007)
Financial
Times: Skills and Learning: How to Train Digital Natives --
Prensky quoted in paragraphs 7 and 8
The
Rules Of Engagement - Prensky
Interview on Sisimo.com (scroll down)
Reasons
To Let Your Kids Play Videogames -- Prensky
Interview on Fox News Live
Open
Letter to the Bill and Melinda Gates Foundation --
There is one lasting impact that ONLY YOU can make
On
Being Disrespected -- (In Educational Leadership
)
The
Prensky Challenge -- Who will be the first to challenge,
rather than blame, our kids?
Listen
to the Natives -- (in
Educational Leadership, December 2005/January 2006 | Vol. 63 No. 4)
Adopt
and Adapt -- School Technology for the 21st
Century (in Edutopia,
December 2005)
Engage
Me or Enrage Me -- What Today's Learners
Demand (in
Educause Review, Sept./Oct. 2005)
Mobile
Phone Imagination
-- Using Devices Kids Love for Their Education (in
Vodaphone Receiver)
Search
Vs. Research -- Or, the Fear of The Wikipedia Overcome
by New Understanding for a Digital Era A
New Business Model for 21st Century Educational Software --
Education is a Public Service, Not a Place to Make a Buck If
We Share, We're Halfway There -- We need to post
on the Web everything we do or create that works In
Educational Games COMPLEXITY MATTERS -- Mini-Games
are Trivial -- but "Complex" Games Are Not The
Emerging Online Life of the Digital Native -- Don't
try to educate kids without knowing about it. ( A work
in progress - please email me comments and additions. ) What
Can You Learn From A Cell Phone? - Almost Anything! -
How to use the 1.5 billion computers already in our students' and trainees' pockets
to increase learning, at home and around the world What
Can You Learn From A Cell Phone? - Almost Anything! -
Innovate! version List
of Tools for Building [Learning] Games --Templates,
Frames, Game Makers, Simple Engines, Prototyping Tools, Building Tools, Modding
Tools, 3D Engines -- All on one page (updates appreciated) -----
STUDENTS, GAMES AND LEARNING: ----- Beyond
the Lemonade Stand -- Economics and Business Lessons
for a 10-year-old From a Computer Game The
Seven Games of Highly Effective People -- How Game
Playing Helps You Succeed in School, Work and Life How
Kids Learn To Cooperate In Video Games -- A Guide
for Parents and Teachers Our
Greatest Untapped Resource --Putting
Unused Computer Cycles To Work For Education
SLIDE
SHOW : Marc Prensky: "Give Us 21st Centry Tools"-
Talk delivered at the Dept of Education's NCLB eLearning Summit, July, 2004 VIDEO:
Marc Prensky: What Can Educators Learn from Computer Games About Engagement and
Children?-
Talk delivered at CoSN, Feb, 2004 Capturing
the Value of "Generation Tech" Employees --
From strategy+business Magazine (note: site requires a brief free
registration)
The Death of Command and Control? --
The "Scribe-Tribe" and Bottom-up Transformation
"Modding" - The Newest
Authoring Tool WEB
SITE: Social Impact Games --
A Catalog of "Serious" Computer Games with Non-Entertainment Goals Games
Parents Teachers: a resource -- A Resource for Parents
and Teachers
WEB SITE: GamesParentsTeachers -- "Dedicated to improving
parents' and teachers' understanding of the positive things kids are learning
from their video and computer games."
Proposal for Educational Software Development Sites --
An Open Source Tool To Create The Learning Software We Need ONLINE
DISCUSSION: What Can Education Learn from the Video Game Industry?
-- Jim Gee, Chris Dede, Marc Prensky and a high school student
New Business Models for Learning --We
need them badly...and we have to invent them
VIDEO WITH SLIDES: .
Marc Prensky Keynote Speech--
at August 2003 Distance Learning Conference, Madison WI Really
Good News About Your Children's Video Games
--They're the best learning tools we have What
Kids Learn That's POSITIVE From Playing Video Games--
Quite a bit, as it turns out... Escape
from Planet Jar-Gon. Or, What Video Games Have To Teach Academics About Teaching
and Writing: A Review
of James Paul Gee's "What Videogames Have To Teach Us About Learning and
Literacy"
"e-Nough!" “e-Learning”
is a misnomer – it’s mostly just “e-Teaching.” For any teaching to reliably and
consistently produce the results we want, we still have a lot to learn about learning. Twitch
Speed--Reaching Younger Workers
Who Think Differently Digital
Natives, Digital Immigrants--
a New Way To Look At Ourselves and Our Kids Do
They REALLY Think Differently?--
Neuroscience Says Yes Digital
Immigrant Remedial Vocabulary--
How Many Do You Know? Overcoming
Educators' Digital Immigrant Accents:
A Rebuttal to an Online Critic Why
Games Engage Us--
12 Reasons The
Motivation of Gameplay--
or, the REAL 21st Century Learning Revolution Types
of Learning And Possible Game Styles--
A
Useful Chart Fun,
Play and Games: What Makes Games Engaging?
-- Digital Game-Based Learning Chapter 5 Not
Only The Lonely-- Implications
of "Social" Online Activities for Higher Education But
The Screen Is Too Small
-- No It Isn't. Why Cell Phones
- Not Computers - Should Be The Future of Educational Technology Open
Collaboration -- A Better
Way to Develop Educational Software The
Intellectual Arcade --
A Great Training Concept Digital
Game-Based Learning Chapter 1:The
Digital Game-Based Learning Revolution Digital
Game-Based Learning Chapter 2:The
Games Generations: How Learners Have Changed Digital
Game-Based Learning Chapter 3:Why
Education and Training Have NOT Changed Video
Games and the Attack on America Evolving
Instruction? Seven Challenges -----
SIMULATION-RELATED: ----- Interactive
Pretending -- An
Overview of Simulation
Simulations : Are They Games? Why
NOT Simulation -----
MILITARY RELATED: ----- Has
Growing Up Digital and Extensive Video Game Playing Affected Younger Military
Personnel's Skill Sets?-- A
Paper Delivered at I/ITSEC 2003. True
Believers: Digital Game-Based Learning in the Military--
Digital Game-Based Learning Chapter 10 DCSO:
Incorporating Cyber-Gaming--
A Paper Delivered at I/ITSEC 2002 A
Field Game Developer Corps --
Is It Time For The "GameBees"?
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